Let’s take a look at different ways to make a 3DS MAX wireframe render with built-in and third-party rendering engines. One of these tasks is rendering the polygon net of an object, also known as a wireframe. These effects can be accomplished through special maps exclusive to the chosen rendering engine. Instead, there are tasks that require only showing certain aspects of the objects in a scene for example, how far something is from the camera (depth of field), or how close the surface is to the edge (ambient occlusion). You don’t always need the most realistic results when rendering in 3DS MAX.
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